The RoadCraft release date has been released as well as a new gameplay overview trailer. Here is everything you need to know.
Developer Saber Interactive and publisher Focus Entertainment have released the RoadCraft release date and a new gameplay trailer for its “groundbreaking heavy machinery simulator” – their words, not mine.
Known, rather cunningly, as the Roadcraft gameplay overview trailer, the second slice of the marketing cake provides official details of what to expect when it launches on the 20th of May 2025 on PC, Xbox Series X|S and PS5.
Some details I have already covered in my preview video – feel free to check that out – and rolling in the background of the video is the new trailer so you can make some judgements for yourself.
What caught my eye first, besides the much more interesting and detailed visuals, are those fancy weather effects and, even better, are the windscreen wipers. Windy winds, flooding and more seem to make each landscape much less forgiving.
Weather and windscreen wipers are things that would make SnowRunner and Expeditions: A MudRunner Game a whole lot more immersive so I am pleased we have been listened to. Well, unless the trailer is a big fat lie.
You also get to see some of the crane work I mentioned in my RoadCraft preview though not the cool first-person view.
Plus the new feature that is pulling down walls, driving on sand (Dakar Desert Rally style), loading at a scrap heap, pushing debris out the way, tracked vehicles, more varied landscapes – hello, cool shipwreck – and a whole host of cool machinery.
What the truck?
Said machinery is mostly unseen in SnowRunner though I did notice a few familiar faces during the preview, with the developer claiming more than 40 vehicles at launch. Ranging from big tippers and standard delivery trucks to road pavers, tree cutters, mobile quarry and this thing from Robot Wars.
Even cranes do more than just lift up cargo, you get to finish key area infrastructure by removing broken pipelines and fixing shiny new replacements. It looks as if you can spend time lining things up perfectly or just get it close and use the automatic option to finish the job.
There will also be eight maps, each one looking unique. Not just minor tweaks to separate Russia from Scandinavia. Each map will be, to quote the trailer, “spanning over 4km²” and will take you around the world. No Milton Keynes, sadly.
AI convoys are a thing too and hopefully more resilient to bumps in the road than the Nvidia share price. You can even tag along as a passenger, but these trucks are not driveable.
As “chief of operations”, it is your job to ensure they can not just get to their destination to pick up key crafting components such as timber and steel but also do it efficiently. Waypoints let you guide the way.
Power to the people
Something I had not seen is the ability to lay power cables and water pipes to provide power to blackout areas of the map. Whether these are mission-based or you have some freedom remains to be seen, but it sure does bolster the strategy element of RoadCraft.
The new RoadCraft gameplay overview trailer also talks about four-player co-op, which we knew already but it is nice to know you can tame disaster-ridden areas with your friends, enemies or random internet folk.
Perhaps coolest of all though is that you can not just use bridges, but also tirelessly fill a gap with sand to create a bridge. I can foresee many silly RoadCraft videos ahead so be sure to subscribe.
Noticed anything else in the new trailer? Let me know in the comments. No doubt I will be getting my hands on the game soon so feel free to tell me what you really want to see or know.
RoadCraft release date: 20th May 2025
Platforms: PC, PS5, Xbox Series X|S
Players: 1-4 (co-op)
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