RoadCraft Rebuild Expansion explained

RoadCraft Rebuild Expansion: Everything you need to know

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Here is what to expect from the RoadCraft Rebuild Expansion including the release date, new maps, hard mode and new truck variants.

The 4th of September 2025 is the date to remember if you like digitally rebuilding roads. Because that is when the RoadCraft Rebuild Expansion will be unleashed on all platforms and it is also the SnowRunner Season 16: High Voltage release date. More on the latter in another video.

The future of SnowRunner has been confirmed too. Developer Saber Interactive said in a community post: “Exciting news. The 4th of September marks the start of the Year 5 Pass. We are happy to keep this journey going with you, thank you for all your support.” New skins form part of the launch, but the rest is currently unknown.

Back to RoadCraft. Thanks to the addition of the Public Test Server (PTS) on PC, I can now share exactly what we will all be getting. Quite honestly, there is a lot. Like, a lot a lot. A lot.

For those with an attention span as short as a short thing, the PTS update includes two new maps, seven new-ish trucks, various bug fixes, optimisation, general improvements, UI adjustments and, most impressive of all, some super duper difficulty modifiers including refuelling and manual gears.

Please note: This is the script from my forthcoming video. Click play above to watch or click here.

How to get the RoadCraft Public Test Server?

Just a quick side note: The RoadCraft PTS is on Steam as a separate client. You can install it from within the library (just below the normal RoadCraft client). Remember to view controller settings and then disable the Steam Input to enable controller support. If you want controller support.

New maps

Before I get to those lovely gameplay changes, the two new maps already had names and details. The first, known as Contamination, includes 23 infrastructure requests, 39 objectives and 22 side objectives.

Seismic activity has lead to soil collapse, causing a train to spill hazardous materials. It is your job to clear up the mess as well as begin water purification. Oh, and find a toolbox for a hermit.

The second new map is called Washout. It has 24 infrastructure requests, 32 objectives and 11 side objectives. Your job, should you choose to accept it, is to recover important stuff and contain some nasty flooding from a nearby dam.

What about those new trucks?

Vostok MU-97 Mobile Bridge Layer

As for the new trucks, which are mostly variations on current trucks but still cool, we have the Armiger Thunder “Expedition” for a more rugged and more capable version of the Armiger Thunder launch vehicle. London bus sticker for the win.

There is also the Muel T1 “Trailblazer”, which costs 27,000 RoadCraft credits and has the same capacity and crane boom length as the standard T1. It does, however, come with chunkier, off-road-friendly wheels and better performance stats.

Not only that, it comes with more rugged styling including Expeditions-esque roof gubbins. So you can keep your beers cool, replace a tyre and keep your Pokémon cards dry.

Next is the Tayga 6455B Bridge Layer, which has a six-metre detachable bridge. Using it is easy, including picking it back up. Being capable off road, this should come in handy for smaller gaps in remote areas – should you be happy to purchase it for 51,000 credits.

Not the runt

Then we have the TUZ 119 “Mutt”, a rather unusual variant of the standard TUZ 119 “Lynx”. It has an exhaust that bangs, chunky wheels and some interesting items adorning its rusty exterior. A guide on how to unlock this scout is either on the channel or coming soon so be sure to subscribe.

Up next, we have something genuinely new that was teased in the Rebuild Expansion DLC store pages. I am talking about the Vostok MU-97 “Ant” Bridge Layer and its rusty variant called the, erm, Vostok MU-97 “Ant” Rusty Bridge Layer.

Unlike the Tayga 6455B bridge layer, the Vostok has 12 metres of bridge goodness and has tracks. For bridging gaps temporarily, saving the need to gather resources, the standard and rusty versions should prove invaluable. Plus it is satisfying to use and seemingly less buggy than the RNG3R bridge mod from yesteryear.

Anything free to all players?

Another new truck – free to all and not just Rebuild Expansion DLC owners – is the Wayfarer ST7050. This is the convoy truck in RoadCraft that loves to get stuck, but it does have the benefit of carrying plenty of fuel. Useful, I would say, for those playing the new hard mode.

Hard Mode

Wait a minute, did you say hard mode? No need to syringe your ears, you heard correctly. A major PTS update added a number of hard mode features including actual truck fuel consumption, SnowRunner-esque gear control, convoy coordination and economy tweaks.

The adjustable options you can utilise on a new save are as follows: Fuel, convoy difficulty, convoy frequency, gearbox, bridge costs, economic modifiers, quarry zone size, recovery costs and vehicle cost. Most have a slider, ranging from easy or free to tough and expensive.

Reducing the number of convoys will be a welcome change for those who found their frequency annoying, while the new effect of said convoys on your roads means pristine tarmac degrades until eventually it is impassable and needs relaying.

Fuel, meanwhile, is drank at different speeds depending on the vehicle and can be topped up at garages and elsewhere. Scouts typically can go far on a smaller capacity, though some of the bigger trucks such as the Muel T1 also appear to have a significant range. Remember that you can switch off your engine by holding the handbrake button.

Though not yet tested as much as I would like, managing fuel is something that adds to the realism and increases the stakes when it comes to completing objectives. With the tough recall settings, things can get costly fast if you get stuck.

As for the ‘manual’ gears (in inverted commas), it is the SnowRunner system yet simplified. There is only one ‘L’ low gear while ‘H’ for high is currently broken and way too speedy. A little more immersion for the win, but proper manual gears – this is not that.

Goodbye, HUD

Last but not least, we have some UI tweaks. Under settings then game then HUD mode we can see default for the normal view, immersive for a cleaner interface with less UI information, markers only for even more UI minimalism and then hidden. In which the entire HUD disappears so you cannot even see if your vehicle has AWD and Diff Lock enabled.

As the game menu says, you will need to use ‘environmental cues and intuition’ to know what is on and what is off as well as where to go. Combined with fuel, the first-person view and all other hard mode features at their hardest, life in RoadCraft will not be easy.

So there you have it, a pretty hefty update that adds some fun truck variations and new gameplay options. Plus two new maps that take the total to 10 – easily tens of hours of content to be enjoyed as you pave your way to victory. Bear in the mind the hard mode stuff is free to all and not DLC related.

On a less positive note, Nintendo Switch and Mac support end with Season 16: High Voltage. Crossplay will run until November 2025. Saber has been a bit vague on details and even more vague on why so I shall investigate.

On that unsavoury note, thank you for watching. Subscribe and like to help me out. Let me know what you think about the RoadCraft Rebuild Expansion in the comments.